Note: The web build would most likely be laggy and not render correctly. Please download the game for the best experience.

Note 2: There are no audio right now.

Mechanics:

Energy: Each tower costs energy to maintain. If you exceed the energy cap, towers will start to deactivate. At the end of each turn, the towers with the highest energy cost will have its energy cost decreased by 1.

Upgrades: Each tower have 10 unique upgrades split into 2 paths. A tower can only have 1 path with tier-3 upgrades. Only 1 tier-5 upgrade is allowed for each tower type across the entire game.

Main Crystal: Provides energy to all other towers. Can be upgraded for various supportive effects.

Abilities: Tier-5 towers will grant you an ability. The ability's cooldown will only decrease during a wave.


Controls:

KeyAction
Left Click
Select/Place Tower
Right Click
Cancel Tower Placement
Middle Click
Pan Camera


Known Issues:

- The UI will not work if the screen is too small, and UI elements are too far apart on larger screens.

- When you start/load a game there will be a lag spike while the game caches all the entities

- On the web build, the sky/fog rendering is not supported so it looks quite bad


This game was originally made for a game jam with the helps of: Justin (Programmer)

Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorRedCocoon
GenreStrategy, Simulation
Made withGodot
Tags3D, Anime, Godot, Indie, Pixel Art, Shoot 'Em Up, Tower Defense, Turn-based Strategy

Download

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Click download now to get access to the following files:

MachinaTD v1.1b WINDOWS.zip 34 MB
MachinaTD V1.1b LINUX.zip 28 MB

Development log

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